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Solo Projects

This page shows off solo projects that I have made outside of professional or school related projects. Each section will have the project's name and its description. Along side, there will be posts that will show the progress of the project from start to present. Please Enjoy!

HardWood Engine

 

An OnpeGL engine that I am making using GLEW and GLFW. This engine will be used for me to practice implementing new mechanics, 3D math and overall game development with C++.

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Find Code at - GitHub Link

Documentation - Doc Link

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Name Rationale: My last name is Wood and I like puns. The reason for the name is because I Hardwood is a thing, but also because my last name is Wood and through making this Engine, I am trying to solidify and hone my skills. Thus, making my foundation and skills harder.

 

July 14th 2023

Over the past week I have been slowly implementing math functions into a proprietary math library. This mostly comprises of vector and matrix math for now. I will keep updating the math over time and try to implement for engine functionality in the near future.

July 10th 2023

Today I started developing the HardWood Engine. This is an OpenGL engine using GLFW and GLEW. Today was starting the initialization of the dependencies and getting a window to work.

Project Olympius

Project Olympus is solo game that I am developing in Unreal (C++). The goal of this project is to learn more Unreal and to learn more about C++ and programming video game concepts with both to improve my skills and get better in my craft.

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Find Code at - GitHub Link

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Name Rationale: I like Greek Mythology  but with a twist :)

July 14th 2023 - Inverse Kinematics and Character

For this week I have implemented a playable character that has animation and a temporary mesh and rig taken from an Unreal Project. I also implemented Inverse Kinematics (IK) into the feet which is really fun.

Look at them feet!

Echo IK.PNG

July 10th 2023 - Controllable Bird

While learning, I was able to import bird mesh and use the EnhancedInput system and C++ to create a controllable bird that can fly around the open world.

Post 3 - July 10 2023

June 23th 2023

The past few days I have been working on learning more about Unreal Engine and trying to learn Quixel Bridge, Landscaping and painting. Trying for a larger world with different biomes and feels. 

Post 2 -June 23 2023

June 12th 2023

Official start of the project. I have been wanting to create this project for a long time and have been designing bits and pieces over the years. Today is the day to post about it to hold myself accountable and hopefully be able to share more. I hope you are as excited as I am and will follow along for the journey!

Unreal Engine.jpg
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